Cloth Cat awarded Epic Megagrant

Continuing Cloth Cat’s research and development into the next generation of game engine rendering, the company is delighted to announce it has received an Epic MegaGrant from Epic Games. This follows the successful completion of Cloth Cat’s Clwstwr project which looked into the challenges and solutions for using Epic’s Unreal Engine for real-time rendering and animation production. The MegaGrant will be used to develop a new project, Tamara’s Family Tree, which will be both a video game and animation series.

Epic Games, creators of Unreal Engine and the phenomenally popular Fortnite, committed $100 million through Epic MegaGrants in support of game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

Cloth Cat plans to utilize the latest versions of Epic’s technology, including the recently announced Unreal Engine 5, alongside the upcoming Blender 3 to create a pipeline that will enable real-time ray tracing, smooth remote working and instant feedback for producers and directors. Assets will be built natively in Unreal so that both interactive and narrative platforms will work together. This forms part of Cloth Cat’s new focus on developing cross-platform brands.

Jon Rennie, Managing Director of Cloth Cat, said: ‘It’s so exciting to have the support of Epic Games through Epic MegaGrants to bring the games and animation sides of our company together on a single project, boosted by our Clwstwr research last year. As part of our push towards greater home working, game engines provide the ideal platform to give animators more feedback and control while they’re in production. Also, we can develop games and interactive projects alongside the narrative episodes, and give fans a new way of meeting the characters and being a part of Tamara’s world.

“Cloth Cat is a talented team who are advantageously positioned at the intersection of animation and games.” said Ben Lumsden: Business Development Manager, Unreal Engine, Epic Games. “Through Epic MegaGrants, we’re thrilled to support them as they delight and engage audiences with their transmedia approach to storytelling.”

30 September 2021